AI Insights · Timothy · September 2021
Top 5 NFT Games Performance in Saudi Arabia Q3 2021
Explore the performance of the top 5 NFT games in Saudi Arabia during the third quarter of 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 NFT games in Saudi Arabia showcased varied performances across downloads, revenue, and active user metrics. Here's a detailed look at how these games fared on a unified platform, combining data from both iOS and Android.
IMVU: 3D Avatar Creator & Chat saw a notable fluctuation in weekly revenue, peaking at around $10K in early July and then declining to approximately $3K by late September. Weekly downloads decreased steadily from around 4.6K at the end of June to just under 900 by the end of September. Active users followed a similar downward trend, starting at 135K in late June and dropping to 50K by the end of the quarter.
Highrise: Avatar, Chat & Games experienced a moderate revenue peak in late July at approximately $6K, but then saw a decline to around $1.7K by the end of September. Weekly downloads saw a significant surge towards the end of the quarter, reaching 3.9K in the last week of September. Active users also showed an upward trend, peaking at around 9K in the final week.
MIR4, which launched in late August, demonstrated a steady increase in weekly revenue, starting at $137 and reaching approximately $1.7K by the end of September. Downloads were highest in the first two weeks post-launch, peaking at 655, and then gradually decreased to 240 by the end of the quarter. Active users followed a similar pattern, increasing from 271 in late August to a peak of 891 mid-September, before settling at 683 by the end of the quarter.
Splinterlands saw a steady increase in weekly revenue, peaking at around $500 in early August and then declining to $165 by the end of September. Downloads were highest in early August at 212, but then declined to 50 by the end of the quarter. No data was provided for active users.
A3: STILL ALIVE experienced a fluctuating weekly revenue, with a peak of around $364 by the end of September. Downloads saw a significant drop throughout the quarter, from 257 in early August to just 7 by the end of September. Active users showed a gradual decline from 272 in late June to 208 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.